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Searched refs:m_outLocationMap (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp623 std::map<std::string, int> m_outLocationMap; member in deqp::gls::ShaderExecUtil::FragmentShaderExecutor
658 , m_outLocationMap (generateLocationMap(m_outputs, m_outLocationSymbols)) in FragmentShaderExecutor()
661 …entSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outLocationMap))) in FragmentShaderExecutor()
809 const int outLocation = de::lookup(m_outLocationMap, output.name); in execute()