Searched refs:m_targetVersion (Results 1 – 2 of 2) sorted by relevance
345 , m_targetVersion (specification.targetVersion) in ShaderCase()394 , m_targetVersion (specification.targetVersion) in ShaderCase()524 DE_ASSERT(m_targetVersion == glu::GLSL_VERSION_100_ES); in init()1164 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in genVertexShader()1168 res << glu::getGLSLVersionDeclaration(m_targetVersion) << "\n"; in genVertexShader()1317 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in genFragmentShader()1320 const char* prec = supportsFragmentHighp(m_targetVersion) ? "highp" : "mediump"; in genFragmentShader()1322 shader << glu::getGLSLVersionDeclaration(m_targetVersion) << "\n"; in genFragmentShader()1373 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeVertexShader()1440 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeFragmentShader()[all …]
228 const glu::GLSLVersion m_targetVersion; member in deqp::gls::sl::ShaderCase