Searched refs:mapFaceNdxToFace (Results 1 – 1 of 1) sorted by relevance
492 deUint32 mapFaceNdxToFace (int ndx) in mapFaceNdxToFace() function523 const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target); in genericTexImage()1177 const string cubemapFaceName = glu::getCubeMapFaceStr(mapFaceNdxToFace(face)).toString(); in verifyTextureCubemapView()1182 computeQuadTexCoordCube(texCoord, glu::getCubeFaceFromGL(mapFaceNdxToFace(face))); in verifyTextureCubemapView()1268 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]); in verifyTextureCubemap()1291 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]); in verifyTextureCubemap()