Searched refs:maskMask (Results 1 – 3 of 3) sorted by relevance
509 …const GLbitfield maskMask = (isFinalWord) ? (finalWordMask) : (0xFFFFFFFFUL); // maskMask prevents… in drawPattern() local511 gl.sampleMaski(wordNdx, mask & maskMask); in drawPattern()818 …const GLbitfield maskMask = (isFinalWord) ? (finalWordMask) : (0xFFFFFFFFUL); // maskMask prevents… in iterate() local820 gl.sampleMaski(wordNdx, mask & maskMask); in iterate()945 …const GLbitfield maskMask = (isFinalWord) ? (finalWordMask) : (0xFFFFFFFFUL); // maskMask is 1 on … in iterate() local948 gl.sampleMaski(wordNdx, (mask & maskMask) | (highBits & ~maskMask)); in iterate()957 …const GLbitfield maskMask = (isFinalWord) ? (finalWordMask) : (0xFFFFFFFFUL); // maskMask is 1 on … in iterate() local960 gl.sampleMaski(wordNdx, (mask & maskMask) | (highBits & ~maskMask)); in iterate()
859 const deUint32 maskMask = effectiveMask[wordNdx]; in updateTexture() local861 totalBitmask[wordNdx] = (sampleMask & maskMask) | (randomMask & ~maskMask); in updateTexture()
1134 const deUint32 maskMask = (1U << m_numTargetSamples) - 1; in preDraw() local1135 const deUint32 effectiveMask = fullMask & maskMask; in preDraw()