Searched refs:mesa_visual (Results 1 – 8 of 8) sorted by relevance
216 && v->mesa_visual.level == level in save_glx_visual()217 && v->mesa_visual.numAuxBuffers == numAuxBuffers in save_glx_visual()219 && v->mesa_visual.rgbMode == rgbFlag in save_glx_visual()220 && v->mesa_visual.doubleBufferMode == dbFlag in save_glx_visual()221 && v->mesa_visual.stereoMode == stereoFlag in save_glx_visual()222 && (v->mesa_visual.alphaBits > 0) == alphaFlag in save_glx_visual()223 && (v->mesa_visual.depthBits >= depth_size || depth_size == 0) in save_glx_visual()224 && (v->mesa_visual.stencilBits >= stencil_size || stencil_size == 0) in save_glx_visual()225 && (v->mesa_visual.accumRedBits >= accumRedSize || accumRedSize == 0) in save_glx_visual()226 && (v->mesa_visual.accumGreenBits >= accumGreenSize || accumGreenSize == 0) in save_glx_visual()[all …]
309 #define GET_REDMASK(__v) __v->mesa_visual.redMask310 #define GET_GREENMASK(__v) __v->mesa_visual.greenMask311 #define GET_BLUEMASK(__v) __v->mesa_visual.blueMask580 v->mesa_visual.indexBits = 0; in initialize_visual_and_buffer()587 v->mesa_visual.alphaBits = 8; in initialize_visual_and_buffer()598 printf("X/Mesa level = %d\n", v->mesa_visual.level); in initialize_visual_and_buffer()718 v->mesa_visual.redMask = visinfo->red_mask; in XMesaCreateVisual()719 v->mesa_visual.greenMask = visinfo->green_mask; in XMesaCreateVisual()720 v->mesa_visual.blueMask = visinfo->blue_mask; in XMesaCreateVisual()730 v->mesa_visual.visualRating = visualCaveat; in XMesaCreateVisual()[all …]
286 struct gl_config mesa_visual;/* Device independent visual parameters */ member
314 && v->mesa_visual.level == level in save_glx_visual()315 && v->mesa_visual.numAuxBuffers == numAuxBuffers in save_glx_visual()317 && v->mesa_visual.doubleBufferMode == dbFlag in save_glx_visual()318 && v->mesa_visual.stereoMode == stereoFlag in save_glx_visual()319 && (v->mesa_visual.alphaBits > 0) == alphaFlag in save_glx_visual()320 && (v->mesa_visual.depthBits >= depth_size || depth_size == 0) in save_glx_visual()321 && (v->mesa_visual.stencilBits >= stencil_size || stencil_size == 0) in save_glx_visual()322 && (v->mesa_visual.accumRedBits >= accumRedSize || accumRedSize == 0) in save_glx_visual()323 && (v->mesa_visual.accumGreenBits >= accumGreenSize || accumGreenSize == 0) in save_glx_visual()324 && (v->mesa_visual.accumBlueBits >= accumBlueSize || accumBlueSize == 0) in save_glx_visual()[all …]
78 #define GET_REDMASK(__v) __v->mesa_visual.redMask79 #define GET_GREENMASK(__v) __v->mesa_visual.greenMask80 #define GET_BLUEMASK(__v) __v->mesa_visual.blueMask
297 _mesa_initialize_window_framebuffer(&b->mesa_buffer, &vis->mesa_visual); in create_xmesa_buffer()317 if (vis->mesa_visual.doubleBufferMode) { in create_xmesa_buffer()337 vis->mesa_visual.haveDepthBuffer, in create_xmesa_buffer()338 vis->mesa_visual.haveStencilBuffer, in create_xmesa_buffer()339 vis->mesa_visual.haveAccumBuffer, in create_xmesa_buffer()341 vis->mesa_visual.numAuxBuffers > 0 ); in create_xmesa_buffer()525 if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8) in setup_truecolor()581 v->mesa_visual.indexBits = 0; in initialize_visual_and_buffer()597 printf("X/Mesa level = %d\n", v->mesa_visual.level); in initialize_visual_and_buffer()610 if (v->mesa_visual.doubleBufferMode) { in initialize_visual_and_buffer()[all …]
75 struct gl_config mesa_visual; /* Device independent visual parameters */ member
63 if (xmesa->xm_visual->mesa_visual.RGBAflag) {