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Searched refs:numTargets (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFragmentOutputTests.cpp1043 int numTargets = rnd.getInt(minRenderTargets, maxRenderTargets); in createRandomCase() local
1050 while (curLoc < numTargets) in createRandomCase()
1053 int maxArrayLen = numTargets-curLoc; in createRandomCase()
1066 DE_ASSERT(curLoc == numTargets); in createRandomCase()
1067 DE_ASSERT((int)outTypes.size() == numTargets); in createRandomCase()
1070 while ((int)targets.size() < numTargets) in createRandomCase()
1260 const int numTargets = 3; in init() local
1271 for (int ndx = 0; ndx < numTargets; ndx++) in init()
1279 …r(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT, prec, 0, numTargets)).toVec())); in init()
1280 … "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT_VEC2, prec, 0, numTargets)).toVec())); in init()
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/external/deqp/framework/opengl/
DgluStateReset.cpp1063 int numTargets = 0; in resetStateGLCore() local
1065 queryTargets[numTargets++] = GL_PRIMITIVES_GENERATED; in resetStateGLCore()
1066 queryTargets[numTargets++] = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; in resetStateGLCore()
1067 queryTargets[numTargets++] = GL_SAMPLES_PASSED; in resetStateGLCore()
1069 DE_ASSERT(numTargets <= DE_LENGTH_OF_ARRAY(queryTargets)); in resetStateGLCore()
1071 for (int i = 0; i < numTargets; i++) in resetStateGLCore()