Searched refs:passthrough (Results 1 – 16 of 16) sorted by relevance
29 ASTStructExtractor::ASTStructExtractor(ASTConsumer *passthrough, in ASTStructExtractor() argument33 m_passthrough (passthrough), in ASTStructExtractor()43 m_passthrough_sema = dyn_cast<SemaConsumer>(passthrough); in ASTStructExtractor()
33 ASTResultSynthesizer::ASTResultSynthesizer(ASTConsumer *passthrough, in ASTResultSynthesizer() argument36 m_passthrough (passthrough), in ASTResultSynthesizer()44 m_passthrough_sema = dyn_cast<SemaConsumer>(passthrough); in ASTResultSynthesizer()
630 ClangFunction::ASTTransformer (clang::ASTConsumer *passthrough) in ASTTransformer() argument632 return new ASTStructExtractor(passthrough, m_wrapper_struct_name.c_str(), *this); in ASTTransformer()
97 ClangUserExpression::ASTTransformer (clang::ASTConsumer *passthrough) in ASTTransformer() argument105 m_result_synthesizer.reset(new ASTResultSynthesizer(passthrough, in ASTTransformer()
41 render.passthrough cases tests basic rendering with a shader program with43 passthrough geometry or tessellation shader does not change the result image. In45 shader and then with a passthrough geometry shader. In47 tessellation stage and then with a passthrough tessellation shader attached.
103 ASTTransformer (clang::ASTConsumer *passthrough) = 0;
144 ASTTransformer (clang::ASTConsumer *passthrough) in ASTTransformer() argument
55 ASTStructExtractor(clang::ASTConsumer *passthrough,
48 ASTResultSynthesizer(clang::ASTConsumer *passthrough,
265 ASTTransformer (clang::ASTConsumer *passthrough);
589 ASTTransformer (clang::ASTConsumer *passthrough);
12953 dEQP-GLES31.functional.tessellation_geometry_interaction.render.passthrough.tessellate_tris_passthr…12954 dEQP-GLES31.functional.tessellation_geometry_interaction.render.passthrough.tessellate_quads_passth…12955 dEQP-GLES31.functional.tessellation_geometry_interaction.render.passthrough.tessellate_isolines_pas…12956 dEQP-GLES31.functional.tessellation_geometry_interaction.render.passthrough.passthrough_tessellatio…12957 dEQP-GLES31.functional.tessellation_geometry_interaction.render.passthrough.passthrough_tessellatio…
13366 dEQP-GLES31.functional.tessellation_geometry_interaction.render.passthrough.tessellate_tris_passthr…13367 dEQP-GLES31.functional.tessellation_geometry_interaction.render.passthrough.tessellate_quads_passth…13368 dEQP-GLES31.functional.tessellation_geometry_interaction.render.passthrough.tessellate_isolines_pas…13369 dEQP-GLES31.functional.tessellation_geometry_interaction.render.passthrough.passthrough_tessellatio…13370 dEQP-GLES31.functional.tessellation_geometry_interaction.render.passthrough.passthrough_tessellatio…
15562 dEQP-GLES31.functional.tessellation_geometry_interaction.render.passthrough.tessellate_tris_passthr…15563 dEQP-GLES31.functional.tessellation_geometry_interaction.render.passthrough.tessellate_quads_passth…15564 dEQP-GLES31.functional.tessellation_geometry_interaction.render.passthrough.tessellate_isolines_pas…15565 dEQP-GLES31.functional.tessellation_geometry_interaction.render.passthrough.passthrough_tessellatio…15566 dEQP-GLES31.functional.tessellation_geometry_interaction.render.passthrough.passthrough_tessellatio…