Searched refs:pipelineProgramNdx (Results 1 – 1 of 1) sorted by relevance
404 …for (int pipelineProgramNdx = 0; pipelineProgramNdx < (int)specification.programs.size(); ++pipeli… in ShaderCase() local407 …tion.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_VERTEX)) == 0) || !… in ShaderCase()408 …ion.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_FRAGMENT)) == 0) || !… in ShaderCase()409 …programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_TESSELLATION_CONTROL)) == 0)… in ShaderCase()410 …rograms[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_TESSELLATION_EVALUATION)) == 0… in ShaderCase()411 …ion.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_GEOMETRY)) == 0) || !… in ShaderCase()414 DE_ASSERT((totalActiveMask & specification.programs[pipelineProgramNdx].activeStageBits) == 0); in ShaderCase()415 totalActiveMask |= specification.programs[pipelineProgramNdx].activeStageBits; in ShaderCase()420 …for (int pipelineProgramNdx = 0; pipelineProgramNdx < (int)specification.programs.size(); ++pipeli… in ShaderCase() local423 program.spec = specification.programs[pipelineProgramNdx]; in ShaderCase()