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Searched refs:pipelineProgramNdx (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp404 …for (int pipelineProgramNdx = 0; pipelineProgramNdx < (int)specification.programs.size(); ++pipeli… in ShaderCase() local
407 …tion.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_VERTEX)) == 0) || !… in ShaderCase()
408 …ion.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_FRAGMENT)) == 0) || !… in ShaderCase()
409 …programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_TESSELLATION_CONTROL)) == 0)… in ShaderCase()
410 …rograms[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_TESSELLATION_EVALUATION)) == 0… in ShaderCase()
411 …ion.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_GEOMETRY)) == 0) || !… in ShaderCase()
414 DE_ASSERT((totalActiveMask & specification.programs[pipelineProgramNdx].activeStageBits) == 0); in ShaderCase()
415 totalActiveMask |= specification.programs[pipelineProgramNdx].activeStageBits; in ShaderCase()
420 …for (int pipelineProgramNdx = 0; pipelineProgramNdx < (int)specification.programs.size(); ++pipeli… in ShaderCase() local
423 program.spec = specification.programs[pipelineProgramNdx]; in ShaderCase()