Searched refs:plat_name (Results 1 – 2 of 2) sorted by relevance
88 const char *plat_name; in _eglGetNativePlatformFromEnv() local91 plat_name = getenv("EGL_PLATFORM"); in _eglGetNativePlatformFromEnv()93 if (!plat_name || !plat_name[0]) in _eglGetNativePlatformFromEnv()94 plat_name = getenv("EGL_DISPLAY"); in _eglGetNativePlatformFromEnv()95 if (!plat_name || !plat_name[0]) in _eglGetNativePlatformFromEnv()99 if (strcmp(egl_platforms[i].name, plat_name) == 0) { in _eglGetNativePlatformFromEnv()
101 const char *plat_name = NULL; in egl_g3d_get_platform() local106 plat_name = "Windows"; in egl_g3d_get_platform()112 plat_name = "X11"; in egl_g3d_get_platform()118 plat_name = "wayland"; in egl_g3d_get_platform()124 plat_name = "DRM"; in egl_g3d_get_platform()130 plat_name = "FBDEV"; in egl_g3d_get_platform()136 plat_name = "NULL"; in egl_g3d_get_platform()142 plat_name = "Android"; in egl_g3d_get_platform()152 _eglLog(_EGL_WARNING, "unsupported platform %s", plat_name); in egl_g3d_get_platform()