Searched refs:ps_dirty (Results 1 – 2 of 2) sorted by relevance
362 unsigned ps_dirty = 0; in si_update_derived_state() local369 si_shader_select(ctx, rctx->ps_shader, &ps_dirty); in si_update_derived_state()381 ps_dirty = 0; in si_update_derived_state()389 ps_dirty = 0; in si_update_derived_state()392 if (ps_dirty) { in si_update_derived_state()
1061 unsigned ps_dirty = 0, blend_override; in r600_update_derived_state() local1079 r600_shader_select(ctx, rctx->ps_shader, &ps_dirty); in r600_update_derived_state()1090 ps_dirty = 1; in r600_update_derived_state()1093 if (ps_dirty) in r600_update_derived_state()