Home
last modified time | relevance | path

Searched refs:quadX (Results 1 – 5 of 5) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGrid.java150 public void set(int quadX, int quadY, float[][] positions, float[][] uvs) { in set() argument
151 if (quadX < 0 || quadX * 2 >= mVertsAcross) { in set()
164 int i = quadX * 2; in set()
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp211 int quadX = quadNdx - quadY*m_gridWidth; in init() local
213 m_indices[quadNdx*6+0] = quadX + quadY*(m_gridWidth+1); in init()
214 m_indices[quadNdx*6+1] = quadX + (quadY+1)*(m_gridWidth+1); in init()
215 m_indices[quadNdx*6+2] = quadX + quadY*(m_gridWidth+1) + 1; in init()
218 m_indices[quadNdx*6+5] = quadX + (quadY+1)*(m_gridWidth+1) + 1; in init()
/external/deqp/modules/gles3/functional/
Des3fFragmentOutputTests.cpp598 int quadX = quadNdx - quadY*(gridWidth-1); in iterate() local
600 indices[quadNdx*6+0] = quadX + quadY*gridWidth; in iterate()
601 indices[quadNdx*6+1] = quadX + (quadY+1)*gridWidth; in iterate()
602 indices[quadNdx*6+2] = quadX + quadY*gridWidth + 1; in iterate()
604 indices[quadNdx*6+4] = quadX + (quadY+1)*gridWidth + 1; in iterate()
Des3fShaderBuiltinVarTests.cpp832 const int quadX = quadNdx%maxQuadsX; in init() local
834 const float x0 = -1.0f + quadX*w; in init()
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_setup.c1038 const int quadX = x - ix; in plot() local
1042 if (quadX != setup->quad[0].input.x0 || in plot()
1050 setup->quad[0].input.x0 = quadX; in plot()