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Searched refs:reattachAttributes (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp694 const vector<Attribute>& reattachAttributes = vector<Attribute>()) in runTest() argument
772 …reateAndAttachShaders(log, renderCtx, program, reattachAttributes, hasAttributeAliasing(reattachAt… in runTest()
781 if (!checkQuery(log, gl, program, reattachAttributes, activeBindings)) in runTest()
1406 vector<Attribute> reattachAttributes; in iterate() local
1412 reattachAttributes.push_back(Attribute(vec2, "a_1")); in iterate()
1414 …stCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false, true, reattachAttributes); in iterate()
1496 vector<Attribute> reattachAttributes; in iterate() local
1502 reattachAttributes.push_back(Attribute(vec2, "a_1")); in iterate()
1504 …stCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false, true, reattachAttributes); in iterate()