Searched refs:renderNdx (Results 1 – 4 of 4) sorted by relevance
237 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renderTargets); ++renderNdx) in iterate() local239 …edLogSection section (m_testCtx.getLog(), renderTargets[renderNdx].name, renderTargets[renderNdx].… in iterate()245 …<< glu::TessellationEvaluationSource(getTessellationEvaluationSource(renderTargets[renderNdx].cont… in iterate()247 if (renderTargets[renderNdx].containsGeometryShader) in iterate()289 glu::readPixels(m_context.getRenderContext(), 0, 0, renderTargets[renderNdx].surfaceAccess); in iterate()536 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renderTargets); ++renderNdx) in iterate() local538 …edLogSection section (m_testCtx.getLog(), renderTargets[renderNdx].name, renderTargets[renderNdx].… in iterate()543 << glu::GeometrySource(getGeometrySource(renderTargets[renderNdx].containsTessellationShaders)); in iterate()545 if (renderTargets[renderNdx].containsTessellationShaders) in iterate()573 if (renderTargets[renderNdx].containsTessellationShaders) in iterate()[all …]
700 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local702 const Render& rend = renders[renderNdx]; in iterate()1035 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local1037 const Render& rend = renders[renderNdx]; in iterate()1375 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local1377 const Render& rend = renders[renderNdx]; in iterate()1718 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local1720 const Render& rend = renders[renderNdx]; in iterate()
599 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local601 const Render& rend = renders[renderNdx]; in iterate()931 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local933 const Render& rend = renders[renderNdx]; in iterate()
1270 for (int renderNdx = 0; renderNdx < m_renderActions.size(); renderNdx++) in init() local1272 const LabeledAction& renderAction = m_renderActions[renderNdx]; in init()1405 for (int renderNdx = 0; renderNdx < m_renderActions.size(); renderNdx++) in init() local1409 const LabeledAction& renderAction = m_renderActions[renderNdx]; in init()