Searched refs:rotPath (Results 1 – 1 of 1) sorted by relevance
9 static bool rotate(const SkDCubic& cubic, int zero, int index, SkDCubic& rotPath) { in rotate() argument16 rotPath = cubic; in rotate()18 rotPath[index].fY = cubic[zero].fY; in rotate()23 rotPath[side1].fY = cubic[zero].fY; in rotate()26 rotPath[side2].fY = cubic[zero].fY; in rotate()32 rotPath[index].fX = cubic[index].fX * dx + cubic[index].fY * dy; in rotate()33 rotPath[index].fY = cubic[index].fY * dx - cubic[index].fX * dy; in rotate()79 SkDCubic rotPath; in convexHull() local80 if (!rotate(*this, yMin, index, rotPath)) { // ! if cbc[yMin]==cbc[idx] in convexHull()85 int sides = side(rotPath[side1].fY - rotPath[yMin].fY); in convexHull()[all …]