Searched refs:shaderIndex (Results 1 – 1 of 1) sorted by relevance
205 const GLuint shaderIndex = write_depth * 2 + write_stencil; in st_make_drawpix_z_stencil_program() local207 assert(shaderIndex < Elements(st->drawpix.shaders)); in st_make_drawpix_z_stencil_program()209 if (st->drawpix.shaders[shaderIndex]) { in st_make_drawpix_z_stencil_program()211 return st->drawpix.shaders[shaderIndex]; in st_make_drawpix_z_stencil_program()285 st->drawpix.shaders[shaderIndex] = fp; in st_make_drawpix_z_stencil_program()