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Searched refs:shaderIndex (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawpixels.c205 const GLuint shaderIndex = write_depth * 2 + write_stencil; in st_make_drawpix_z_stencil_program() local
207 assert(shaderIndex < Elements(st->drawpix.shaders)); in st_make_drawpix_z_stencil_program()
209 if (st->drawpix.shaders[shaderIndex]) { in st_make_drawpix_z_stencil_program()
211 return st->drawpix.shaders[shaderIndex]; in st_make_drawpix_z_stencil_program()
285 st->drawpix.shaders[shaderIndex] = fp; in st_make_drawpix_z_stencil_program()