Searched refs:tTop (Results 1 – 2 of 2) sorted by relevance
345 GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop; in setup_bitmap_vertex_data() local370 vertices[0][2][1] = tTop; in setup_bitmap_vertex_data()375 vertices[1][2][1] = tTop; in setup_bitmap_vertex_data()
591 const GLfloat tTop = invertTex ? maxYcoord : 0.0f; in draw_quad() local612 verts[0][1][1] = tTop; /* v[0].attr[1].T */ in draw_quad()614 verts[1][1][1] = tTop; in draw_quad()