Searched refs:vbuf_offset (Results 1 – 3 of 3) sorted by relevance
78 if (svga_render->vbuf_size < svga_render->vbuf_offset + svga_render->vbuf_used + size) in svga_vbuf_render_allocate_vertices()105 svga_render->vbuf_offset = 0; in svga_vbuf_render_allocate_vertices()107 svga_render->vbuf_offset += svga_render->vbuf_used; in svga_vbuf_render_allocate_vertices()113 svga_render->vdecl_offset = svga_render->vbuf_offset; in svga_vbuf_render_allocate_vertices()133 return ptr + svga_render->vbuf_offset; in svga_vbuf_render_map_vertices()153 offset = svga_render->vbuf_offset + svga_render->vertex_size * min_index; in svga_vbuf_render_unmap_vertices()233 … unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size; in svga_vbuf_render_draw_arrays()263 int bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size; in svga_vbuf_render_draw_elements()267 assert(( svga_render->vbuf_offset - svga_render->vdecl_offset) % svga_render->vertex_size == 0); in svga_vbuf_render_draw_elements()
62 size_t vbuf_offset; member
336 unsigned *vbuf_offset) in setup_bitmap_vertex_data() argument360 vbuf_offset, vbuf, (void **) &vertices) != PIPE_OK) { in setup_bitmap_vertex_data()