Searched refs:velocityVariation (Results 1 – 2 of 2) sorted by relevance
30 this.velocityVariation = 0.0f; in NewtonianParticleInfluencer()52 if (velocityVariation != 0.0f) { in influenceParticle()110 …nextRandomFloat() * velocityVariation, FastMath.nextRandomFloat() * velocityVariation, FastMath.ne… in applyVelocityVariation()119 result.velocityVariation = velocityVariation; in clone()
26 protected float velocityVariation = 0.2f; field in DefaultParticleInfluencer45 particle.velocity.interpolate(temp, velocityVariation); in applyVelocityVariation()52 oc.write(velocityVariation, "variation", 0.2f); in write()59 velocityVariation = ic.readFloat("variation", 0.2f); in read()85 this.velocityVariation = variation; in setVelocityVariation()90 return velocityVariation; in getVelocityVariation()