Home
last modified time | relevance | path

Searched refs:vertex_id (Results 1 – 16 of 16) sorted by relevance

/external/clang/utils/analyzer/
Dubiviz52 vertex_id = data[1]
54 G.change_vertex_style(vertex_id,style_id)
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_util.c120 stage->tmp[i]->vertex_id = UNDEFINED_VERTEX_ID; in draw_reset_vertex_ids()
132 ((struct vertex_header *)verts)->vertex_id = UNDEFINED_VERTEX_ID; in draw_reset_vertex_ids()
Ddraw_pipe_vbuf.c133 if (vertex->vertex_id == UNDEFINED_VERTEX_ID && vbuf->vertex_ptr) { in emit_vertex()
146 vertex->vertex_id = vbuf->nr_vertices++; in emit_vertex()
149 return (ushort)vertex->vertex_id; in emit_vertex()
Ddraw_pipe.h122 tmp->vertex_id = UNDEFINED_VERTEX_ID; in dup_vert()
Ddraw_pt_post_vs.c60 header->vertex_id = UNDEFINED_VERTEX_ID; in initialize_vertex_header()
Ddraw_private.h77 unsigned vertex_id:16; member
Ddraw_llvm.c1213 system_values.vertex_id = lp_build_zero(gallivm, lp_type_uint_vec(32, 32*vector_length)); in draw_llvm_generate()
1232 system_values.vertex_id = LLVMBuildInsertElement(gallivm->builder, in draw_llvm_generate()
1233 system_values.vertex_id, true_index, in draw_llvm_generate()
Ddraw_pipe_clip.c131 dst->vertex_id = UNDEFINED_VERTEX_ID; in interp()
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3d1xshader/defs/
Dsvs.txt7 vertex_id
/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_tgsi.h154 LLVMValueRef vertex_id; member
Dlp_bld_tgsi_soa.c804 res = bld->system_values.vertex_id; in emit_fetch_system_value()
/external/deqp/android/cts/lmp/src/
Des30-lmp.txt14306 dEQP-GLES3.functional.shaders.builtin_variable.vertex_id
/external/deqp/android/cts/lmp-mr1/
Dgles3-master.txt14335 dEQP-GLES3.functional.shaders.builtin_variable.vertex_id
/external/deqp/android/cts/lmp/
Dgles3-master.txt14306 dEQP-GLES3.functional.shaders.builtin_variable.vertex_id
/external/deqp/android/cts/lmp-mr1/src/
Des30-lmp-mr1.txt14335 dEQP-GLES3.functional.shaders.builtin_variable.vertex_id
/external/deqp/android/cts/master/
Dgles3-master.txt15120 dEQP-GLES3.functional.shaders.builtin_variable.vertex_id