/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
D | TextureGeneratorMagic.java | 54 public void compute(float[] xyz, float turbulence) { 55 xyz[1] = -(float) Math.cos(xyz[0] - xyz[1] + xyz[2]) * turbulence; 60 public void compute(float[] xyz, float turbulence) { 61 xyz[0] = (float) Math.cos(xyz[0] - xyz[1] - xyz[2]) * turbulence; 66 public void compute(float[] xyz, float turbulence) { 67 xyz[2] = (float) Math.sin(-xyz[0] - xyz[1] - xyz[2]) * turbulence; 72 public void compute(float[] xyz, float turbulence) { 73 xyz[0] = -(float) Math.cos(-xyz[0] + xyz[1] - xyz[2]) * turbulence; 78 public void compute(float[] xyz, float turbulence) { 79 xyz[1] = -(float) Math.sin(-xyz[0] + xyz[1] + xyz[2]) * turbulence; [all …]
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/ |
D | d3d11spikysphere.hlsl.ds.h | 66 dcl_input vDomain.xyz 67 dcl_input vicp[3][0].xyz 69 dcl_output o1.xyz 70 dcl_output o2.xyz 71 dcl_output o3.xyz 80 mul r1.xyz, r0.wyzw, cb0[8].yyyy 81 sincos null, r2.xyz, r1.zxyz 82 sincos r1.xyz, null, -r1.xyzx 83 mul r1.xyz, r1.xyzx, cb0[8].yyyy 84 mul r1.xyz, r2.zxyz, r1.xyzx [all …]
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D | d3d11spikysphere.hlsl.ps.h | 27 dcl_input_ps linear v1.xyz 28 dcl_input_ps linear v2.xyz 29 dcl_input_ps linear v3.xyz 34 mul r0.xyz, r0.xxxx, v2.xyzx 37 mul r1.xyz, r0.wwww, v1.xyzx 44 mad o0.xyz, r0.xxxx, l(0.400000, 0.400000, 0.600000, 0.000000), r0.yzwy
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D | d3d11spikysphere.hlsl.vs.h | 24 dcl_input v0.xyz 25 dcl_output o0.xyz 26 mov o0.xyz, v0.xyzx
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
D | d3d11gears.hlsl.vs.h | 52 dcl_input v1.xyz 54 dcl_output o1.xyz 55 dcl_output o2.xyz 56 dcl_output o3.xyz 58 mul r0.xyz, v0.yyyy, cb0[5].xyzx 59 mad r0.xyz, cb0[4].xyzx, v0.xxxx, r0.xyzx 60 mad r0.xyz, cb0[6].xyzx, v0.zzzz, r0.xyzx 61 mad r0.xyz, cb0[7].xyzx, v0.wwww, r0.xyzx 66 mul r1.xyz, v1.yyyy, cb0[5].xyzx 67 mad r1.xyz, cb0[4].xyzx, v1.xxxx, r1.xyzx [all …]
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D | d3d11gears.hlsl.ps.h | 50 dcl_input_ps linear v1.xyz 51 dcl_input_ps linear v2.xyz 52 dcl_input_ps linear v3.xyz 60 mad r1.xyz, v2.xyzx, r0.xxxx, r0.yzwy 63 mul r1.xyz, r0.xxxx, r1.xyzx 66 mul r2.xyz, r0.xxxx, v1.xyzx
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
D | GBuf.vert | 42 wvNormal.xyz = normalize( (g_WorldMatrix * wvNormal).xyz ); 43 wvTangent.xyz = normalize( (g_WorldMatrix * wvTangent).xyz ); 44 wvBinormal.xyz = cross(wvNormal.xyz, wvTangent.xyz); 45 tbnMat = mat3(wvTangent.xyz, wvBinormal.xyz, wvNormal.xyz); 47 vNormal = wvNormal.xyz; 55 vNormal = normalize( (g_WorldMatrix * wvNormal).xyz );
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D | Lighting.vert | 72 vec3 worldPos = (g_WorldMatrix * vec4(inPosition,1.0)).xyz; 74 vec3 I = normalize( g_CameraPosition - worldPos ).xyz; 75 vec3 N = normalize( (g_WorldMatrix * vec4(inNormal, 0.0)).xyz ); 77 refVec.xyz = reflect(I, N); 85 vec3 tempVec = position.xyz * sign(posLight - 0.5) - (worldPos * posLight); 90 lightDir.xyz = tempVec / vec3(dist); 118 vec3 L=normalize(lightVec.xyz); 119 vec3 spotdir = normalize(g_LightDirection.xyz); 126 float diffuseFactor = lightComputeDiffuse(wvNorm, lightDir.xyz); 127 float specularFactor = lightComputeSpecular(wvNorm, wvViewDir, lightDir.xyz, m_Shininess); [all …]
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D | Deferred.frag | 59 float diffuseFactor = lightComputeDiffuse(wvNorm, wvLightDir.xyz, wvViewDir); 60 float specularFactor = lightComputeSpecular(wvNorm, wvViewDir, wvLightDir.xyz, shiny); 66 float l = dot(nn.xyz, -nn.xyw); 69 return nn.xyz * vec3(2.0) + vec3(0.0,0.0,-1.0); 91 return pos.xyz; 97 lightDir.xyz = -position.xyz; 99 lightDir.xyz = position.xyz - worldPos.xyz; 100 float dist = length(lightDir.xyz); 102 lightDir.xyz /= dist; 107 vec3 tempVec = position.xyz * sign(posLight - 0.5) - (worldPos * posLight); [all …]
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/external/llvm/test/Transforms/GlobalOpt/ |
D | 2010-02-26-MallocSROA.ll | 6 %struct.xyz = type { double, i32 } 8 @Y = internal global %struct.xyz* null ; <%struct.xyz**> [#uses=2] 16 %1 = bitcast i8* %malloccall3 to %struct.xyz* ; <%struct.xyz*> [#uses=1] 17 store %struct.xyz* %1, %struct.xyz** @Y, align 8 23 %0 = load %struct.xyz*, %struct.xyz** @Y, align 8 ; <%struct.xyz*> [#uses=0]
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/external/pcre/dist/testdata/ |
D | testinput12 | 25 xyz 31 xyz 37 xyz 43 xyz 44 xyz\P 50 xyz 56 xyz 62 xyz 68 xyz 74 xyz [all …]
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D | testoutput12 | 67 xyz 77 xyz 87 xyz 97 xyz 99 xyz\P 109 xyz 119 xyz 129 xyz 139 xyz 149 xyz [all …]
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D | testinput8 | 37 xyz\nabc 41 xyz\nabc 49 xyz\nabc 55 xyz\nabc 68 xyz 75 xyz 196 xyz 207 xyz 211 xyz 216 xyz [all …]
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/external/chromium-trace/trace-viewer/tracing/third_party/vinn/third_party/parse5/test/data/tree_construction/ |
D | tests14.dat | 2 <!DOCTYPE html><html><body><xyz:abc></xyz:abc> 9 | <xyz:abc> 12 <!DOCTYPE html><html><body><xyz:abc></xyz:abc><span></span> 19 | <xyz:abc> 23 <!DOCTYPE html><html><html abc:def=gh><xyz:abc></xyz:abc> 32 | <xyz:abc>
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStructTests.cpp | 212 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 239 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 265 c.color.xyz() = c.coords.swizzle(3,2,1); in init() 293 c.color.xyz() = c.coords.swizzle(1,2,0); in init() 319 c.color.xyz() = c.coords.swizzle(2,1,0); in init() 345 c.color.xyz() = c.coords.swizzle(2,1,0); in init() 409 c.color.xyz() = c.coords.swizzle(2,0,3); in init() 473 c.color.xyz() = c.coords.swizzle(2,0,3); in init() 500 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 532 c.color.xyz() = c.coords.swizzle(0,1,2); in init() [all …]
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D | es3fShaderSwitchTests.cpp | 75 static void evalSwitchStatic (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.sw… in evalSwitchStatic() 76 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.s… in evalSwitchUniform() 81 case 0: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,1,2); break; in evalSwitchDynamic() 82 case 1: evalCtx.color.xyz() = evalCtx.coords.swizzle(3,2,1); break; in evalSwitchDynamic() 83 case 2: evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); break; in evalSwitchDynamic() 84 case 3: evalCtx.color.xyz() = evalCtx.coords.swizzle(2,1,0); break; in evalSwitchDynamic() 85 default: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,0,0); break; in evalSwitchDynamic()
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/external/ltrace/testsuite/ltrace.minor/ |
D | trace-irelative.exp | 20 ltraceMatch1 [ltraceRun -e *xyz -- $bin] {xyz\(} == 2 26 set log [ltraceRun -L -x xyz -- $bin] 27 ltraceMatch1 $log [format {xyz\.IFUNC%s\(\)} $appendage] == 1 34 ltraceMatch1 $log [format {xyz\.IFUNC%s\(\)} $appendage] == 1 43 int xyz (int a); 52 return xyz (xyz (argc));
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
D | TerrainLighting.vert | 40 vec3 tempVec = position.xyz * sign(posLight - 0.5) - (worldPos * posLight); 41 lightVec.xyz = tempVec; 44 lightDir.xyz = tempVec / vec3(dist); 57 vec3 wvPosition = (g_WorldViewMatrix * pos).xyz; 61 vec4 wvLightPos = (g_ViewMatrix * vec4(g_LightPosition.xyz,clamp(g_LightColor.w,0.0,1.0))); 69 vec3 wvTangent = normalize(g_NormalMatrix * inTangent.xyz); 77 vLightDir.xyz = (vLightDir.xyz * tbnMat).xyz; 93 // spotVec=(g_ViewMatrix *vec4(g_LightDirection.xyz,0.0) );
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D | TerrainLighting.frag | 272 n = texture2D(m_NormalMap, texCoord * m_DiffuseMap_0_scale).xyz; 277 n = texture2D(m_NormalMap_1, texCoord * m_DiffuseMap_1_scale).xyz; 282 n = texture2D(m_NormalMap_2, texCoord * m_DiffuseMap_2_scale).xyz; 287 n = texture2D(m_NormalMap_3, texCoord * m_DiffuseMap_3_scale).xyz; 293 n = texture2D(m_NormalMap_4, texCoord * m_DiffuseMap_4_scale).xyz; 298 n = texture2D(m_NormalMap_5, texCoord * m_DiffuseMap_5_scale).xyz; 303 n = texture2D(m_NormalMap_6, texCoord * m_DiffuseMap_6_scale).xyz; 308 n = texture2D(m_NormalMap_7, texCoord * m_DiffuseMap_7_scale).xyz; 315 n = texture2D(m_NormalMap_8, texCoord * m_DiffuseMap_8_scale).xyz; 335 normal = (normal.xyz * vec3(2.0) - vec3(1.0)); [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStructTests.cpp | 238 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 265 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 291 c.color.xyz() = c.coords.swizzle(3,2,1); in init() 319 c.color.xyz() = c.coords.swizzle(1,2,0); in init() 345 c.color.xyz() = c.coords.swizzle(2,1,0); in init() 371 c.color.xyz() = c.coords.swizzle(2,1,0); in init() 435 c.color.xyz() = c.coords.swizzle(2,0,3); in init() 499 c.color.xyz() = c.coords.swizzle(2,0,3); in init() 526 c.color.xyz() = c.coords.swizzle(0,1,2); in init() 558 c.color.xyz() = c.coords.swizzle(0,1,2); in init() [all …]
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/external/pdfium/core/src/fxcodec/lcms2/lcms2-2.6/src/ |
D | cmspcs.c | 134 void CMSEXPORT cmsXYZ2Lab(const cmsCIEXYZ* WhitePoint, cmsCIELab* Lab, const cmsCIEXYZ* xyz) in cmsXYZ2Lab() argument 141 fx = f(xyz->X / WhitePoint->X); in cmsXYZ2Lab() 142 fy = f(xyz->Y / WhitePoint->Y); in cmsXYZ2Lab() 143 fz = f(xyz->Z / WhitePoint->Z); in cmsXYZ2Lab() 152 void CMSEXPORT cmsLab2XYZ(const cmsCIEXYZ* WhitePoint, cmsCIEXYZ* xyz, const cmsCIELab* Lab) in cmsLab2XYZ() argument 163 xyz -> X = f_1(x) * WhitePoint -> X; in cmsLab2XYZ() 164 xyz -> Y = f_1(y) * WhitePoint -> Y; in cmsLab2XYZ() 165 xyz -> Z = f_1(z) * WhitePoint -> Z; in cmsLab2XYZ() 367 cmsCIEXYZ xyz; in cmsFloat2XYZEncoded() local 369 xyz.X = fXYZ -> X; in cmsFloat2XYZEncoded() [all …]
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
D | Lighting.glsllib | 21 vec3 tempVec = position.xyz * sign(posLight - 0.5) - (worldPos * posLight); 25 lightDir.xyz = tempVec / dist; 35 vec4 wvLightPos = (g_ViewMatrix * vec4(g_LightPosition[i].xyz, g_LightColor[i].w)); 40 tanLightDir.xyz = tanLightDir.xyz * tbnMat; 43 float specular = Lighting_Specular(tanNormal, tanViewDir, tanLightDir.xyz, m_Shininess); 44 float diffuse = Lighting_Diffuse(tanNormal, tanLightDir.xyz);
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
D | FXAA.frag | 36 vec3 rgbNW = FxaaTex(tex, posPos.zw).xyz; 37 vec3 rgbNE = FxaaTexOff(tex, posPos.zw, OffsetVec(1,0), rcpFrame.xy).xyz; 38 vec3 rgbSW = FxaaTexOff(tex, posPos.zw, OffsetVec(0,1), rcpFrame.xy).xyz; 39 vec3 rgbSE = FxaaTexOff(tex, posPos.zw, OffsetVec(1,1), rcpFrame.xy).xyz; 41 vec3 rgbM = FxaaTex(tex, posPos.xy).xyz; 66 FxaaTex(tex, posPos.xy + dir * vec2(1.0/3.0 - 0.5)).xyz + 67 FxaaTex(tex, posPos.xy + dir * vec2(2.0/3.0 - 0.5)).xyz); 69 FxaaTex(tex, posPos.xy + dir * vec2(0.0/3.0 - 0.5)).xyz + 70 FxaaTex(tex, posPos.xy + dir * vec2(3.0/3.0 - 0.5)).xyz);
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/external/llvm/test/Transforms/IndVarSimplify/ |
D | divide-pointer.ll | 6 …%struct.xyz = type <{ i64, i64, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i… 9 define i32 @foo(%struct.xyz* %header, i8* %p2, i8* %p3, i8* nocapture %p4) nounwind { 17 %conv135 = ptrtoint %struct.xyz* %header to i32 ; <i32> [#uses=1] 31 define i32 @same_thing_but_signed(%struct.xyz* %header, i8* %p2, i8* %p3, i8* nocapture %p4) nounwi… 39 %conv135 = ptrtoint %struct.xyz* %header to i32 ; <i32> [#uses=1] 53 define i32 @same_thing_but_multiplied(%struct.xyz* %header, i8* %p2, i8* %p3, i8* nocapture %p4) no… 61 %conv135 = ptrtoint %struct.xyz* %header to i32 ; <i32> [#uses=1] 75 define i32 @same_thing_but_xored(%struct.xyz* %header, i8* %p2, i8* %p3, i8* nocapture %p4) nounwin… 83 %conv135 = ptrtoint %struct.xyz* %header to i32 ; <i32> [#uses=1]
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/external/mesa3d/src/glsl/builtins/ir/ |
D | outerProduct.ir | 16 …(assign (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (v… 17 …(assign (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (v… 45 …(assign (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (v… 46 …(assign (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (v… 47 …(assign (xyz) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (v… 76 …(assign (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (v… 77 …(assign (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (v… 78 …(assign (xyz) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (v… 79 …(assign (xyz) (array_ref (var_ref m) (constant int (3))) (expression vec3 * (var_ref u) (swiz w (v…
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