Searched refs:A_POS (Results 1 – 1 of 1) sorted by relevance
59 A_POS, enumerator83 glBindAttribLocation(program, A_POS, "a_pos"); in createProgram()180 glEnableVertexAttribArray(A_POS); in setupVA()185 glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx); in setupVA()