Searched refs:DEBUG_STATE (Results 1 – 1 of 1) sorted by relevance
40 static final boolean DEBUG_STATE = false; field in ScreenRotationAnimation352 if (DEBUG_STATE) Slog.v(TAG, "**** ROTATION: " + delta); in setRotationInTransaction()392 if (DEBUG_STATE) Slog.v(TAG, "Creating start and finish animations"); in startAnimation()412 if (DEBUG_STATE) Slog.v(TAG, "Rotation delta: " + delta + " finalWidth=" in startAnimation()478 if (DEBUG_STATE) Slog.v(TAG, "Initializing start and finish animations"); in startAnimation()531 if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i( in startAnimation()555 if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i( in startAnimation()562 if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i( in startAnimation()595 if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i( in startAnimation()602 if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i( in startAnimation()[all …]