Searched refs:FIVEBAND_NUMBANDS (Results 1 – 2 of 2) sorted by relevance
30 #define FIVEBAND_NUMBANDS 5 macro100 int32_t bandGaindB[FIVEBAND_NUMBANDS];138 static const uint32_t bandFreqRange[FIVEBAND_NUMBANDS][2] = {203 static const float LimitLevel_bandEnergyCoefficient[FIVEBAND_NUMBANDS] = {206 static const float LimitLevel_bandEnergyCrossCoefficient[FIVEBAND_NUMBANDS-1] = {209 static const float LimitLevel_bassBoostEnergyCrossCoefficient[FIVEBAND_NUMBANDS] = {
272 for (int i = 0; i < FIVEBAND_NUMBANDS; i++) { in EffectCreate()628 params.EQNB_NBands = FIVEBAND_NUMBANDS; in LvmBundle_init()631 for (int i=0; i<FIVEBAND_NUMBANDS; i++) in LvmBundle_init()794 for (int i = 0; i < FIVEBAND_NUMBANDS; i++) { in EqualizerUpdateActiveParams()840 for (int i = 0; i < FIVEBAND_NUMBANDS; i++) { in LvmEffect_limitLevel()850 for (int i = 0; i < FIVEBAND_NUMBANDS-1; i++) { in LvmEffect_limitLevel()875 for (int i = 0; i < FIVEBAND_NUMBANDS; i++) { in LvmEffect_limitLevel()1632 for(int i=0; i<FIVEBAND_NUMBANDS;i++){ in EqualizerGetBand()1676 for (int i=0; i<FIVEBAND_NUMBANDS; i++) in EqualizerSetPreset()1679 EQNB_5BandSoftPresets[i + preset * FIVEBAND_NUMBANDS]; in EqualizerSetPreset()[all …]