Searched refs:SAVE_FLAG_MATRIX (Results 1 – 3 of 3) sorted by relevance
73 public static final int SAVE_FLAG_MATRIX = 0x02; field
453 boolean saveMatrix = (saveFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX; in save()472 boolean restoreMatrix = (restoreFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX; in restore()673 save(SAVE_FLAG_MATRIX); in drawTextureRect()
424 flags |= GLCanvas.SAVE_FLAG_MATRIX; in draw()