Searched refs:WindowStateAnimator (Results 1 – 12 of 12) sorted by relevance
87 ArrayList<WindowStateAnimator> mAllAppWinAnimators = new ArrayList<>();173 AppWindowAnimator toAppAnimator, WindowStateAnimator transferWinAnimator) { in transferCurrentAnimation()198 final WindowStateAnimator winAnimator = w.mWinAnimator; in updateLayers()375 WindowStateAnimator winAnimator = mAllAppWinAnimators.get(i); in showAllWindowsLocked()413 WindowStateAnimator wanim = mAllAppWinAnimators.get(i); in dump()
69 WindowStateAnimator mDimWinAnimator;75 WindowStateAnimator mAnimationBackgroundAnimator;272 final WindowStateAnimator winAnimator = windows.get(winNdx).mWinAnimator; in isAnimating()463 boolean isDimming(WindowStateAnimator winAnimator) { in isDimming()467 void startDimmingIfNeeded(WindowStateAnimator newWinAnimator) { in startDimmingIfNeeded()490 void setAnimationBackground(WindowStateAnimator winAnimator, int color) { in setAnimationBackground()
232 final WindowStateAnimator winAnimator = win.mWinAnimator; in updateWindowsLocked()259 ArrayList<WindowStateAnimator> unForceHiding = null; in updateWindowsLocked()263 WindowStateAnimator winAnimator = win.mWinAnimator; in updateWindowsLocked()428 if (winAnimator.mDrawState == WindowStateAnimator.READY_TO_SHOW) { in updateWindowsLocked()462 final WindowStateAnimator winAnimator = unForceHiding.get(i); in updateWindowsLocked()525 WindowStateAnimator winAnimator = win.mWinAnimator; in updateWallpaperLocked()791 WindowStateAnimator wanim = windows.get(j).mWinAnimator; in dumpLocked()
351 final WindowStateAnimator mWinAnimator;501 mWinAnimator = new WindowStateAnimator(this); in WindowState()1098 (mWinAnimator.mDrawState == WindowStateAnimator.COMMIT_DRAW_PENDING in isDrawFinishedLw()1099 || mWinAnimator.mDrawState == WindowStateAnimator.READY_TO_SHOW in isDrawFinishedLw()1100 || mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN); in isDrawFinishedLw()1110 (mWinAnimator.mDrawState == WindowStateAnimator.READY_TO_SHOW in isDrawnLw()1111 || mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN); in isDrawnLw()1236 return mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN; in hasDrawnLw()1501 if (DEBUG_ORIENTATION && mWinAnimator.mDrawState == WindowStateAnimator.DRAW_PENDING) in reportResized()1510 final boolean reportDraw = mWinAnimator.mDrawState == WindowStateAnimator.DRAW_PENDING; in reportResized()
57 ctrl = new WindowStateAnimator.SurfaceTrace(session, "EmulatorDisplayOverlay", in EmulatorDisplayOverlay()
68 ctrl = new WindowStateAnimator.SurfaceTrace(session, "CircularDisplayMask", in CircularDisplayMask()
34 import com.android.server.wm.WindowStateAnimator.SurfaceTrace;
48 surface = new WindowStateAnimator.SurfaceTrace(session, "BlackSurface(" in BlackSurface()
76 mDimSurface = new WindowStateAnimator.SurfaceTrace(service.mFxSession, in DimLayer()
67 class WindowStateAnimator { class73 final WindowStateAnimator mAttachedWinAnimator;191 WindowStateAnimator(final WindowState win) { in WindowStateAnimator() method in WindowStateAnimator1041 final WindowStateAnimator wallpaperAnimator = wallpaperTarget.mWinAnimator; in computeShownFrameLocked()
1811 final WindowStateAnimator winAnimator = wallpaper.mWinAnimator; in hideWallpapersLocked()2288 WindowStateAnimator winAnimator = wallpaper.mWinAnimator; in updateWallpaperOffsetLocked()2589 final WindowStateAnimator winAnimator = win.mWinAnimator; in addWindow()3108 WindowStateAnimator winAnimator = win.mWinAnimator; in relayoutWindow()6262 final WindowStateAnimator winAnim = ws.mWinAnimator; in screenshotApplicationsInner()8866 final WindowStateAnimator winAnimator = w.mWinAnimator; in assignLayersLocked()9639 final WindowStateAnimator winAnimator = w.mWinAnimator; in updateResizingWindows()9685 winAnimator.mDrawState = WindowStateAnimator.DRAW_PENDING; in updateResizingWindows()9791 final WindowStateAnimator winAnimator = w.mWinAnimator; in handleFlagDimBehind()10011 final WindowStateAnimator winAnimator = w.mWinAnimator; in performLayoutAndPlaceSurfacesLockedInner()[all …]
21 import static com.android.server.wm.WindowStateAnimator.SurfaceTrace;