Searched refs:alphaDelta (Results 1 – 1 of 1) sorted by relevance
282 final float alphaDelta = mTargetAlpha - mStartAlpha; in stepAnimation() local283 float alpha = mStartAlpha + alphaDelta * (curTime - mStartTime) / mDuration; in stepAnimation()284 if (alphaDelta > 0 && alpha > mTargetAlpha || in stepAnimation()285 alphaDelta < 0 && alpha < mTargetAlpha) { in stepAnimation()