Searched refs:bBundledEffectsEnabled (Results 1 – 2 of 2) sorted by relevance
110 bool bBundledEffectsEnabled; member
209 if(GlobalSessionMemory[sessionNo].bBundledEffectsEnabled == LVM_FALSE){ in EffectCreate()213 GlobalSessionMemory[sessionNo].bBundledEffectsEnabled = LVM_TRUE; in EffectCreate()337 GlobalSessionMemory[sessionNo].bBundledEffectsEnabled = LVM_FALSE; in EffectCreate()429 pSessionContext->bBundledEffectsEnabled = LVM_FALSE; in EffectRelease()479 GlobalSessionMemory[i].bBundledEffectsEnabled = LVM_FALSE; in LvmGlobalBundle_init()