Home
last modified time | relevance | path

Searched refs:casterVertexCount (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DAmbientShadow.cpp112 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) { in computeBufferSize() argument
114 int outerVertexCount = casterVertexCount * 2 + MAX_EXTRA_CORNER_VERTEX_NUMBER + in computeBufferSize()
116 int innerVertexCount = casterVertexCount + MAX_EXTRA_EDGE_VERTEX_NUMBER; in computeBufferSize()
183 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, in createAmbientShadow() argument
191 casterVertexCount - 1 , 0); in createAmbientShadow()
200 casterVertexCount, isCasterOpaque); in createAmbientShadow()
209 for (int i = 0; i < casterVertexCount; i++) { in createAmbientShadow()
213 (i + 1) % casterVertexCount); in createAmbientShadow()
266 const Vector3& innerNext = casterVertices[(i + 1) % casterVertexCount]; in createAmbientShadow()
DShadowTessellator.cpp36 const Vector3* casterPolygon, int casterVertexCount, in tessellateAmbientShadow() argument
61 casterVertexCount, centroid3d, heightFactor, geomFactor, in tessellateAmbientShadow()
66 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, in tessellateSpotShadow() argument
107 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer); in tessellateSpotShadow()
DShadowTessellator.h72 const Vector3* casterPolygon, int casterVertexCount,
77 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
DTessellationCache.cpp239 const int casterVertexCount = casterVertices2d.size(); in tessellateShadows() local
240 Vector3 casterPolygon[casterVertexCount]; in tessellateShadows()
243 for (int i = 0; i < casterVertexCount; i++) { in tessellateShadows()
254 casterVertexCount); in tessellateShadows()
261 for (int i = 0; i < casterVertexCount; i++) { in tessellateShadows()
275 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()
279 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()