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/frameworks/wilhelm/tests/sandbox/
Dnativewindow.cpp52 sp<SurfaceControl> control = in getNativeWindow_() local
60 CHECK(control != NULL); in getNativeWindow_()
61 CHECK(control->isValid()); in getNativeWindow_()
64 CHECK_EQ(control->setLayer(30000), (status_t)OK); in getNativeWindow_()
65 CHECK_EQ(control->show(), (status_t)OK); in getNativeWindow_()
68 sp<Surface> surface = control->getSurface(); in getNativeWindow_()
73 gControl = control; in getNativeWindow_()
/frameworks/base/docs/html/guide/topics/manifest/
Duses-configuration-element.jd9 keyboard / navigation control / touch screen." Dianne says that that's what they mean and
11 keyboard / navigation control / touch screen to work." But then what does "undefined" mean?
50 <dd>Whether or not the application requires a five-way navigation control
52 control is one that can move the selection up, down, right, or left, and
57 If an application requires a directional control, but not a control of a
60 if it requires a particular type of directional control, it can ignore
112 <td>The application does not require any type of navigation control.
117 <td>The application does not require a navigation control.</td>
131 If an application requires a navigational control, but the exact type of
132 control doesn't matter, it can set the
/frameworks/av/cmds/stagefright/
Dcodec.cpp407 sp<SurfaceControl> control; in main() local
423 control = composerClient->createSurface( in main()
430 CHECK(control != NULL); in main()
431 CHECK(control->isValid()); in main()
434 CHECK_EQ(control->setLayer(INT_MAX), (status_t)OK); in main()
435 CHECK_EQ(control->show(), (status_t)OK); in main()
438 surface = control->getSurface(); in main()
Dstream.cpp323 sp<SurfaceControl> control = in main() local
331 CHECK(control != NULL); in main()
332 CHECK(control->isValid()); in main()
335 CHECK_EQ(control->setLayer(INT_MAX), (status_t)OK); in main()
336 CHECK_EQ(control->show(), (status_t)OK); in main()
339 sp<Surface> surface = control->getSurface(); in main()
Dsf2.cpp629 sp<SurfaceControl> control; in main() local
636 control = composerClient->createSurface( in main()
643 CHECK(control != NULL); in main()
644 CHECK(control->isValid()); in main()
647 CHECK_EQ(control->setLayer(INT_MAX), (status_t)OK); in main()
648 CHECK_EQ(control->show(), (status_t)OK); in main()
651 surface = control->getSurface(); in main()
Dmediafilter.cpp744 android::sp<SurfaceControl> control; in main() local
760 control = composerClient->createSurface( in main()
764 CHECK(control != NULL); in main()
765 CHECK(control->isValid()); in main()
768 CHECK_EQ((status_t)OK, control->setLayer(INT_MAX)); in main()
769 CHECK_EQ((status_t)OK, control->show()); in main()
772 surface = control->getSurface(); in main()
Dstagefright.cpp922 sp<SurfaceControl> control; in main() local
929 control = composerClient->createSurface( in main()
936 CHECK(control != NULL); in main()
937 CHECK(control->isValid()); in main()
940 CHECK_EQ(control->setLayer(INT_MAX), (status_t)OK); in main()
941 CHECK_EQ(control->show(), (status_t)OK); in main()
944 gSurface = control->getSurface(); in main()
/frameworks/base/packages/SystemUI/src/com/android/systemui/volume/
DUtil.java110 public static String volumeProviderControlToString(int control) { in volumeProviderControlToString() argument
111 switch (control) { in volumeProviderControlToString()
115 default: return "VOLUME_CONTROL_UNKNOWN_" + control; in volumeProviderControlToString()
/frameworks/native/libs/gui/
DSurfaceControl.cpp173 const sp<SurfaceControl>& control, Parcel* parcel) in writeSurfaceToParcel() argument
176 if (control != NULL) { in writeSurfaceToParcel()
177 bp = control->mGraphicBufferProducer; in writeSurfaceToParcel()
/frameworks/base/docs/html/training/tv/start/
Dnavigation.jd24 control buttons instead of a touch screen.
36 On a TV device, users navigate with controls on a remote control device, using either a
37 directional pad (D-pad) or arrow keys. This type of control limits movement to up, down, left,
78 The following code sample shows how to define the next control to receive focus for a {@link
118 the last control directs focus back to the first one.
144 user has navigated to the control and then selected it:
/frameworks/compile/slang/tests/F_Werror/
Dstderr.txt.expect1 Werror.rs:6:1: error: control reaches end of non-void function
/frameworks/base/packages/SystemUI/src/com/android/systemui/settings/
DBrightnessController.java134 public BrightnessController(Context context, ImageView icon, ToggleSlider control) { in BrightnessController() argument
137 mControl = control; in BrightnessController()
166 public void onInit(ToggleSlider control) { in onInit() argument
/frameworks/compile/slang/tests/F_warnings_as_error/
Dstderr.txt.expect4 deprecated.rs:15:1: error: control reaches end of non-void function
/frameworks/base/docs/html/guide/topics/ui/accessibility/
Dapps.jd20 <li><a href="#directional-control">Handling directional controller clicks</a></li>
107 when the user navigates to that control, the text is spoken.</p>
150 button) of a directional controller has the same effect as touching a control that already has
163 the control’s appearance.</p>
165 <p>Android provides several APIs that let you control whether a user interface control is focusable
166 and even request that a control be given focus:</p>
228 each user interface control and when navigating in reverse (to get back to where you came from).</p>
251 <h3 id="directional-control">Handling directional controller clicks</h3>
257 android.view.View} control, make sure this event has the same effect as touching the view on the
260 <p>Your custom control should also treat the {@link android.view.KeyEvent#KEYCODE_ENTER} event the
[all …]
/frameworks/compile/slang/tests/P_warnings/
Dstderr.txt.expect1 warnings.rs:6:1: warning: control reaches end of non-void function
/frameworks/base/docs/downloads/
DREADME4 downloadable files. This provides us consistent version control
/frameworks/base/docs/html/training/
Dbest-ui.jd10 different layouts for different devices, create custom UI widgets, and even control aspects
/frameworks/base/docs/html/training/app-indexing/
Denabling-app-indexing.jd90 <p>Typically, you control how Googlebot crawls publicly accessible URLs on
91 …your site by using a <a href="https://developers.google.com/webmasters/control-crawl-index/docs/ro…
106 <p>To learn more about how to modify {@code robots.txt} to control web
107 crawling, see the <a href="https://developers.google.com/webmasters/control-crawl-index/docs/gettin…
/frameworks/av/radio/
DIRadio.cpp329 bool control; in onTransact() local
330 status_t status = hasControl(&control); in onTransact()
333 reply->writeInt32(control ? 1 : 0); in onTransact()
/frameworks/base/docs/html/guide/topics/ui/
Dcontrols.jd14 <p>Adding an input control to your UI is as simple as adding an XML element to your <a
37 <p>Each input control supports a specific set of input events so you can handle events such as when
47 specific kind of input control, you can build your own <a
/frameworks/base/docs/html/guide/topics/media/
Dindex.jd14 <h4>Allowing applications to play nice(r) with each other: Handling remote control
43 applications. In later lessons, you dive deeper and learn how to control the camera hardware
/frameworks/base/docs/html/design/patterns/
Dcompatibility.jd61 controls, an action overflow control appears at the right side of the virtual navigation bar. You
62 can touch the control to display the app's actions in the traditional Android menu styling.</p>
/frameworks/base/core/java/android/hardware/radio/
DRadioTuner.java298 public void onControlChanged(boolean control) {} in onControlChanged() argument
/frameworks/base/media/java/android/media/session/
DISession.aidl51 void setPlaybackToRemote(int control, int max); in setPlaybackToRemote() argument
/frameworks/base/docs/html/training/tv/games/
Dindex.jd15 <li><a href="#control">Input Devices</a></li>
25 developers. These areas include its large size, its control scheme, and the fact that all players
71 <h2 id="control">Input Devices</h2>
83 Plan your control scheme around a directional pad (D-pad) control, since this control set is the
117 supported, switch over to an alternative, available control scheme. For more information
180 <p>If your game provides visual game control instructions, the

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