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Searched refs:eye (Results 1 – 15 of 15) sorted by relevance

/frameworks/native/include/ui/
Dmat4.h139 static tmat44 lookAt(const tvec3<A>& eye, const tvec3<B>& center, const tvec3<C>& up);
263 tmat44<T> tmat44<T>::lookAt(const tvec3<A>& eye, const tvec3<B>& center, const tvec3<C>& up) { in lookAt() argument
264 tvec3<T> L(normalize(center - eye)); in lookAt()
271 tvec4<T>(-eye, 1)); in lookAt()
/frameworks/native/opengl/libagl/
Dprimitives.cpp136 v->fog = c->fog.fog(c, v->eye.z); in lightVertexDarkSmoothFog()
147 v->fog = c->fog.fog(c, v->eye.z); in lightVertexDarkFlatFog()
154 v->fog = c->fog.fog(c, v->eye.z); in lightVertexSmoothFog()
474 v->fog = c->fog.fog(c, v->eye.z); in primitive_point()
902 GLfixed sd = dot4(equation.v, s->eye.v); in clip_triangle()
906 const GLfixed pd = dot4(equation.v, p->eye.v); in clip_triangle()
1044 const GLfixed sd = dot4(equation.v, s->eye.v); in clip_line()
1045 const GLfixed pd = dot4(equation.v, p->eye.v); in clip_line()
Dvertex.cpp114 &c->transforms.modelview.transform, &v->eye, &v->obj); in clipAllPerspective()
124 GLfixed d = dot4(c->clipPlanes.plane[i].equation.v, v->eye.v); in clipAllPerspective()
Darray.cpp1076 clipVec4(nv->eye, t, s->eye, p->eye); in clipEye()
Dcontext.h136 vec4_t eye; member
/frameworks/base/docs/html/distribute/engage/
Dapp-updates.jd11 or game measurement tool</a> to keep an eye on what users respond to. Use
/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
DViewMatrix.java214 double[] eye = {-10, 0, 0}; in main() local
216 v.setEyePoint(eye); in main()
/frameworks/base/docs/html/design/wear/
Dprinciples.jd31 …ile you’re having a conversation, and see how it affects your train of thought and eye contact.</p>
64 <h2 id="CornerOfEye">Design for the corner of the eye</h2>
/frameworks/base/docs/html/distribute/analyze/
Dbuild-better-apps.jd95 insights. However, don’t worry about keeping an eye on your reports: you can
/frameworks/base/docs/html/tools/performance/hierarchy-viewer/
Dindex.jd242 <li>The <b>Tree Overview</b> in the upper right gives you a bird's-eye view of your
/frameworks/base/docs/html/guide/topics/graphics/
Dopengl.jd278 matrix creates a transformation that renders objects from a specific eye position.</p>
/frameworks/base/core/res/assets/webkit/
Dhyph_en_US.dic1801 5eye.
/frameworks/base/docs/html/about/versions/
Dandroid-4.0.jd289 videos. For example, image effects allow you to easily fix red-eye, convert an image to grayscale,
/frameworks/base/api/
Dcurrent.txt12905 field public static final java.lang.String FLASH_MODE_RED_EYE = "red-eye";
Dsystem-current.txt13242 field public static final java.lang.String FLASH_MODE_RED_EYE = "red-eye";