Searched refs:fragUniforms (Results 1 – 2 of 2) sorted by relevance
/frameworks/rs/driver/ |
D | rsdShaderCache.h | 65 int32_t fragUniformSlot(uint32_t a) const {return mCurrent->fragUniforms[a].slot;} in fragUniformSlot() 66 uint32_t fragUniformSize(uint32_t a) const {return mCurrent->fragUniforms[a].arraySize;} in fragUniformSize() 106 vtxAttrs(0), vtxUniforms(0), fragUniforms(0), in ProgramEntry() 116 fragUniforms = new UniformData[numFragUnis]; in ProgramEntry() 129 if (fragUniforms) { in ~ProgramEntry() 130 delete[] fragUniforms; in ~ProgramEntry() 131 fragUniforms = nullptr; in ~ProgramEntry() 144 UniformData *fragUniforms; member
|
D | rsdShaderCache.cpp | 84 data = mCurrent->fragUniforms; in hasArrayUniforms() 189 populateUniformData(frag, pgm, e->fragUniforms); in link() 220 updateUniformArrayData(rsc, frag, pgm, e->fragUniforms, "frag", in link()
|