Searched refs:glGetUniformuiv (Results 1 – 12 of 12) sorted by relevance
/frameworks/base/opengl/java/android/opengl/ |
D | GLES30.java | 1047 public static native void glGetUniformuiv( in glGetUniformuiv() method in GLES30 1056 public static native void glGetUniformuiv( in glGetUniformuiv() method in GLES30
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES30.spec | 53 void glGetUniformuiv ( GLuint program, GLint location, GLuint *params )
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/frameworks/native/opengl/libs/GLES_trace/proto/ |
D | gltrace.proto | 450 glGetUniformuiv = 422; enumerator
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 565 void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint * params) { 566 CALL_GL_API(glGetUniformuiv, program, location, params);
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 875 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
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D | gl31.h | 875 GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
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/frameworks/base/core/jni/ |
D | android_opengl_GLES30.cpp | 2585 glGetUniformuiv( in android_glGetUniformuiv__II_3II() 2615 glGetUniformuiv( in android_glGetUniformuiv__IILjava_nio_IntBuffer_2()
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/frameworks/native/opengl/libs/ |
D | entries.in | 358 GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint * params)
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D | trace.in | 358 TRACE_GL_VOID(glGetUniformuiv, (GLuint program, GLint location, GLuint * params), (program, locatio…
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/frameworks/native/opengl/libs/GLES_trace/src/ |
D | gltrace_api.cpp | 7896 glmsg.set_function(GLMessage::glGetUniformuiv); in GLTrace_glGetUniformuiv() 7919 glContext->hooks->gl.glGetUniformuiv(program, location, params); in GLTrace_glGetUniformuiv()
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/frameworks/base/api/ |
D | current.txt | 21498 method public static void glGetUniformuiv(int, int, int[], int); 21499 method public static void glGetUniformuiv(int, int, java.nio.IntBuffer);
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D | system-current.txt | 23442 method public static void glGetUniformuiv(int, int, int[], int); 23443 method public static void glGetUniformuiv(int, int, java.nio.IntBuffer);
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