Searched refs:heightFactor (Results 1 – 3 of 3) sorted by relevance
184 float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) { in createAmbientShadow() argument195 float currentAlpha = getAlphaFromFactoredZ(casterVertices[0].z * heightFactor); in createAmbientShadow()218 float expansionDist = innerVertex.z * heightFactor * geomFactor; in createAmbientShadow()267 float nextAlpha = getAlphaFromFactoredZ(innerNext.z * heightFactor); in createAmbientShadow()271 float expansionDist = innerNext.z * heightFactor * geomFactor; in createAmbientShadow()301 getTransformedAlphaFromFactoredZ(currentInner.z * heightFactor)); in createAmbientShadow()313 getTransformedAlphaFromFactoredZ(centroid3d.z * heightFactor); in createAmbientShadow()
43 float heightFactor = 1.0f / 128; in tessellateAmbientShadow() local47 heightFactor *= Properties::overrideAmbientRatio; in tessellateAmbientShadow()51 ambientShadowBounds.outset(maxZ * geomFactor * heightFactor); in tessellateAmbientShadow()61 casterVertexCount, centroid3d, heightFactor, geomFactor, in tessellateAmbientShadow()
35 int polyLength, const Vector3& centroid3d, float heightFactor,