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/frameworks/base/libs/hwui/
DAmbientShadow.cpp211 const Vector3& innerVertex = casterVertices[i]; in createAmbientShadow() local
218 float expansionDist = innerVertex.z * heightFactor * geomFactor; in createAmbientShadow()
249 outerVertex.x = innerVertex.x + averageNormal.x * expansionDist; in createAmbientShadow()
250 outerVertex.y = innerVertex.y + averageNormal.y * expansionDist; in createAmbientShadow()