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Searched refs:mHandoutTotalBufferCount (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/services/camera/libcameraservice/device3/
DCamera3IOStreamBase.cpp38 mHandoutTotalBufferCount(0), in Camera3IOStreamBase()
60 __FUNCTION__, mId, mHandoutTotalBufferCount, signalTime); in hasOutstandingBuffersLocked()
61 if (mHandoutTotalBufferCount > 0 || signalTime == INT64_MAX) { in hasOutstandingBuffersLocked()
85 mTotalBufferCount, mHandoutTotalBufferCount); in dump()
119 return (mHandoutTotalBufferCount - mHandoutOutputBufferCount); in getHandoutInputBufferCountLocked()
135 if (mHandoutTotalBufferCount > 0) { in disconnectLocked()
137 __FUNCTION__, mHandoutTotalBufferCount); in disconnectLocked()
163 if (mHandoutTotalBufferCount == 0 && mState != STATE_IN_CONFIG && in handoutBufferLocked()
175 mHandoutTotalBufferCount++; in handoutBufferLocked()
204 if (mHandoutTotalBufferCount == 0) { in returnBufferPreconditionCheckLocked()
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DCamera3IOStreamBase.h52 size_t mHandoutTotalBufferCount; variable
DCamera3InputStream.cpp220 mHandoutTotalBufferCount = 0; in configureQueueLocked()
DCamera3OutputStream.cpp350 mHandoutTotalBufferCount = 0; in configureQueueLocked()