Searched refs:mWaitingForSurface (Results 1 – 1 of 1) sorted by relevance
1361 if ((! mHasSurface) && (! mWaitingForSurface)) { in guardedRun()1368 mWaitingForSurface = true; in guardedRun()1374 if (mHasSurface && mWaitingForSurface) { in guardedRun()1378 mWaitingForSurface = false; in guardedRun()1452 + " mWaitingForSurface: " + mWaitingForSurface in guardedRun()1622 while (mWaitingForSurface in surfaceCreated()1641 while((!mWaitingForSurface) && (!mExited)) { in surfaceDestroyed()1760 private boolean mWaitingForSurface; field in GLSurfaceView.GLThread