Searched refs:maxNameLength (Results 1 – 2 of 2) sorted by relevance
/frameworks/rs/driver/ |
D | rsdShaderCache.cpp | 198 GLint maxNameLength = 0; in link() local 199 glGetProgramiv(pgm, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength); in link() 200 if (numUniforms > 0 && maxNameLength > 0) { in link() 205 uniformList[ct] = new UniformQueryData(maxNameLength); in link() 206 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength, in link()
|
/frameworks/native/opengl/libs/GLES_trace/src/ |
D | gltrace_fixup.cpp | 400 GLint n, maxNameLength; in fixup_glLinkProgram() local 407 GLTrace_glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxNameLength); in fixup_glLinkProgram() 409 name = (GLchar *) malloc(maxNameLength); in fixup_glLinkProgram() 411 GLTrace_glGetActiveAttrib(program, i, maxNameLength, NULL, &size, &type, name); in fixup_glLinkProgram() 417 GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength); in fixup_glLinkProgram() 419 name = (GLchar *) malloc(maxNameLength); in fixup_glLinkProgram() 421 GLTrace_glGetActiveUniform(program, i, maxNameLength, NULL, &size, &type, name); in fixup_glLinkProgram()
|