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Searched refs:maxTextureUnits (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DTextureState.cpp34 GLint maxTextureUnits; in TextureState() local
35 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); in TextureState()
36 LOG_ALWAYS_FATAL_IF(maxTextureUnits < kTextureUnitsCount, in TextureState()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java577 public static int maxTextureUnits() { in maxTextureUnits() method in ImageShader
681 if (count > maxTextureUnits()) { in checkTexCount()
683 + "maximum number of allowed texture units (" + maxTextureUnits() + ")!"); in checkTexCount()