/frameworks/base/rs/java/android/renderscript/ |
D | RenderScriptGL.java | 105 public void setColor(int minimum, int preferred) { in setColor() argument 106 validateRange(minimum, preferred, 5, 8); in setColor() 107 mColorMin = minimum; in setColor() 119 public void setAlpha(int minimum, int preferred) { in setAlpha() argument 120 validateRange(minimum, preferred, 0, 8); in setAlpha() 121 mAlphaMin = minimum; in setAlpha() 135 public void setDepth(int minimum, int preferred) { in setDepth() argument 136 validateRange(minimum, preferred, 0, 24); in setDepth() 137 mDepthMin = minimum; in setDepth() 152 public void setSamples(int minimum, int preferred, float Q) { in setSamples() argument [all …]
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/frameworks/av/services/audioflinger/ |
D | FastMixerDumpState.cpp | 127 wall.mean()*1e-6, wall.minimum()*1e-6, wall.maximum()*1e-6, in dump() 131 loadNs.mean()*1e-3, loadNs.minimum()*1e-3, loadNs.maximum()*1e-3, in dump() 139 kHz.mean()*1e-3, kHz.minimum()*1e-3, kHz.maximum()*1e-3, kHz.stddev()*1e-3); in dump() 142 loadMHz.mean(), loadMHz.minimum(), loadMHz.maximum(), loadMHz.stddev()); in dump() 157 left.mean()*1e-6, left.minimum()*1e-6, left.maximum()*1e-6, left.stddev()*1e-6, in dump() 158 right.mean()*1e-6, right.minimum()*1e-6, right.maximum()*1e-6, in dump()
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/frameworks/av/include/private/media/ |
D | AudioTrackShared.h | 291 void setMinimum(size_t minimum) { in setMinimum() argument 293 if (minimum > UINT32_MAX) { in setMinimum() 294 minimum = UINT32_MAX; in setMinimum() 296 mCblk->mMinimum = (uint32_t) minimum; in setMinimum()
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | widget_design.jd | 111 minimum amount of space it should consume by default. When users add a widget to their Home screen, 112 it will generally occupy more than the minimum width and height you specify. Android Home screens 115 grid. <strong>When your widget is added, it will be stretched to occupy the minimum number of cells, 124 minimum dimensions, given the desired number of occupied grid cells:</p> 163 specifying the minimum size that renders the widget in a good default state. For an example of how 175 <p>Your minimum height should be the height of your two TextViews for the artist and title, plus 176 some text margins. Your minimum width should be the minimum usable widths of the 177 <strong>Play</strong> and <strong>Next</strong> buttons, plus the minimum text width (say, the width 182 alt="Example sizes and margins for minimum width/height calculations" id="music_example_redline"> 185 <code>minWidth</code>/<code>minHeight</code> calculations. We chose 144dp as an example good minimum [all …]
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/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
D | wbalance.rs | 95 int minimum = min(estimation.r, min(estimation.g, estimation.b)); 97 float avg = (minimum + maximum) / 2.f;
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/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/ |
D | wbalance.rs | 95 int minimum = min(estimation.r, min(estimation.g, estimation.b)); 97 float avg = (minimum + maximum) / 2.f;
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/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
D | wbalance.rs | 95 int minimum = min(estimation.r, min(estimation.g, estimation.b)); 97 float avg = (minimum + maximum) / 2.f;
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/frameworks/av/include/cpustats/ |
D | CentralTendencyStatistics.h | 40 double minimum() const { return mMinimum; } in minimum() function
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/frameworks/av/media/libmedia/ |
D | AudioTrackShared.cpp | 737 size_t minimum = (size_t) cblk->mMinimum; in releaseBuffer() local 738 if (minimum == 0) { in releaseBuffer() 739 minimum = mIsOut ? half : 1; in releaseBuffer() 740 } else if (minimum > half) { in releaseBuffer() 741 minimum = half; in releaseBuffer() 744 if (!mIsOut || (mAvailToClient + stepCount >= minimum)) { in releaseBuffer() 745 ALOGV("mAvailToClient=%zu stepCount=%zu minimum=%zu", mAvailToClient, stepCount, minimum); in releaseBuffer()
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/frameworks/base/docs/html/tools/publishing/ |
D | versioning.jd | 56 manifest. This attribute allows an application to specify the minimum system API with which it is 130 <p>If your application requires a specific minimum version of the Android 141 <li><code>android:minSdkVersion</code> — The minimum version 148 for the minimum API Level.</li> 167 <p>To specify a minimum platform version for your application, add a
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/frameworks/base/docs/html/ndk/guides/ |
D | libs.jd | 12 <a href="https://www.khronos.org/opensles/">OpenSL ES</a>, and the minimum Android API levels
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D | mips.jd | 41 <p>MIPS support requires, at minimum, Android 2.3 (Android API level 9). If your project files
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D | x86.jd | 146 <li>On ARM CPUs floating-point minimum works as follows: 155 <li>On x86 CPUs floating-point minimum works as follows: 213 <p>x86 support requires, at minimum, Android 2.3 (Android API level 9). If your project files
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/frameworks/base/docs/html/design/tv/ |
D | style.jd | 55 display correctly. On a 1920 x 1080 pixel screen, this margin should be a minimum of 27px from the 56 top and bottom edges and a minimum of 48px from the right and left edges of the picture.</p> 76 distance. The minimum recommended font size for TV is 12sp. The default text size setting should
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/frameworks/rs/api/ |
D | rs_atomic.spec | 157 summary: Thread-safe minimum 159 Atomicly sets the value at addr to the minimum of *addr and value, i.e.
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/frameworks/base/docs/html/training/displaying-bitmaps/ |
D | index.jd | 54 Document</a> (CDD), <i>Section 3.7. Virtual Machine Compatibility</i> gives the required minimum 56 perform under this minimum memory limit. However, keep in mind many devices are configured with
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | supports-screens-element.jd | 132 <dd>Specifies the minimum smallestWidth required. The smallestWidth is the shortest dimension of 147 should be the minimum width required by your layout, regardless of the screen's current 151 <em>small</em> size or a minimum width of 320dp), you do 166 specify the minimum screen size your application requires, instead of using the other attributes 168 have more control over exactly how much screen space your application needs at a minimum in order
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/frameworks/base/docs/html/guide/topics/admin/ |
D | device-admin.jd | 145 <td>Minimum letters required in password</td> <td>The minimum number of 152 <td>The minimum number of lowercase 158 <td>The minimum number of 164 …<td>The minimum number of numerical digits required in the password for all admins or a particular… 169 …<td>The minimum number of symbols required in the password for all admins or a particular one. Int… 174 …<td>The minimum number of uppercase letters required in the password for all admins or a particula… 245 <li>Specify requirements for the user's password, such as minimum length, the minimum number of 604 <h5>Set the minimum password length</h5> 605 <p>You can specify that a password must be at least the specified minimum
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/frameworks/base/docs/html/guide/practices/ |
D | screens-distribution.jd | 143 <li>It declares that the app requires a screen size with a minimum usable area that is at least 151 the capability for apps to specify size requirements based on a minimum number of 152 density-independent pixels available. In this example, the app declares a minimum width requirement 157 might require a minimum width of 720dp.</p>
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/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_image_native_buffer.txt | 102 future Android releases. The minimum requirements for a given Android
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/frameworks/rs/scriptc/ |
D | rs_atomic.rsh | 171 * rsAtomicMin: Thread-safe minimum 173 * Atomicly sets the value at addr to the minimum of *addr and value, i.e.
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/frameworks/base/core/java/android/util/ |
D | JsonReader.java | 722 private boolean fillBuffer(int minimum) throws IOException { in fillBuffer() argument 752 if (limit >= minimum) { in fillBuffer()
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/frameworks/base/docs/html/training/tv/start/ |
D | index.jd | 55 <dd>Learn the minimum requirements for TV layouts and how to implement them.</dd>
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/frameworks/compile/libbcc/tests/debuginfo/target-tests/ |
D | lit.cfg | 24 # minimum_sdk - SDK minimum version to embed in AndroidManifest.xml
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/frameworks/base/docs/html/training/improving-layouts/ |
D | index.jd | 41 lessons here, you will be able to implement smooth scrolling interfaces with a minimum memory
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