Searched refs:mzRangeFullAllocation (Results 1 – 3 of 3) sorted by relevance
37 Allocation mzRangeFullAllocation; field in VrState53 mzRangeFullAllocation = src.mzRangeFullAllocation; in clone()82 if (mzRangeFullAllocation == null in createOutputAllocation()83 || mzRangeFullAllocation.getType().getX() != w in createOutputAllocation()84 || mzRangeFullAllocation.getType().getY() != h) { in createOutputAllocation()85 if (mzRangeFullAllocation != null) { in createOutputAllocation()86 mzRangeFullAllocation.destroy(); in createOutputAllocation()87 mzRangeFullAllocation = null; in createOutputAllocation()95 mzRangeFullAllocation = Allocation.createTyped(mRs, b.create()); in createOutputAllocation()
60 scriptC_rasterize.forEach_render_z(state.mzRangeFullAllocation); in rasterizeTriangles()67 scriptC_rasterize.set_z_range_buff(state.mzRangeFullAllocation); in raycast()68 scriptC_rasterize.forEach_draw_z_buffer(state.mzRangeFullAllocation, state.mScrAllocation); in raycast()
103 scriptC_vr.set_zbuff(state.mzRangeFullAllocation); in raycast()108 scriptC_vr.forEach_draw_z_buffer(state.mzRangeFullAllocation, state.mScrAllocation); in raycast()114 … scriptC_vr.forEach_draw_z_buffer(state.mzRangeFullAllocation, state.mScrAllocation, options); in raycast()