Searched refs:normalizedX (Results 1 – 2 of 2) sorted by relevance
114 float normalizedX = (float)x / wResolution; in getMbyNMesh() local115 float xOffset = (normalizedX - 0.5f) * width; in getMbyNMesh()
149 float normalizedX = (float)x / wResolution; in getMbyNMesh() local150 float xOffset = (normalizedX - 0.5f) * width; in getMbyNMesh()151 tmb.setTexture(normalizedX, normalizedY); in getMbyNMesh()