Searched refs:numTexturesAvailable (Results 1 – 1 of 1) sorted by relevance
471 uint32_t numTexturesAvailable = dc->gl.gl.maxFragmentTextureImageUnits; in setupTextures() local472 if (numTexturesToBind >= numTexturesAvailable) { in setupTextures()474 mRSProgram->mHal.state.texturesCount, this, numTexturesAvailable); in setupTextures()476 numTexturesToBind = numTexturesAvailable; in setupTextures()