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Searched refs:programId (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp32 GLuint programId = glCreateProgram(); in Program() local
33 glAttachShader(programId, vertexId); in Program()
34 glAttachShader(programId, fragmentId); in Program()
35 glBindAttribLocation(programId, position, "position"); in Program()
36 glBindAttribLocation(programId, texCoords, "texCoords"); in Program()
37 glLinkProgram(programId); in Program()
40 glGetProgramiv(programId, GL_LINK_STATUS, &status); in Program()
44 glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen); in Program()
47 glGetProgramInfoLog(programId, infoLen, 0, &log[0]); in Program()
50 glDetachShader(programId, vertexId); in Program()
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/frameworks/base/media/java/android/media/tv/
DTvContract.java214 public static final Uri buildProgramUri(long programId) { in buildProgramUri() argument
215 return ContentUris.withAppendedId(Programs.CONTENT_URI, programId); in buildProgramUri()