/frameworks/base/rs/java/android/renderscript/ |
D | Matrix3f.java | 113 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() argument 115 rot *= (float)(java.lang.Math.PI / 180.0f); in loadRotate() 116 c = (float)java.lang.Math.cos(rot); in loadRotate() 117 s = (float)java.lang.Math.sin(rot); in loadRotate() 149 public void loadRotate(float rot) { in loadRotate() argument 152 rot *= (float)(java.lang.Math.PI / 180.0f); in loadRotate() 153 c = (float)java.lang.Math.cos(rot); in loadRotate() 154 s = (float)java.lang.Math.sin(rot); in loadRotate() 244 public void rotate(float rot, float x, float y, float z) { in rotate() argument 246 tmp.loadRotate(rot, x, y, z); in rotate() [all …]
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D | Matrix2f.java | 103 public void loadRotate(float rot) { in loadRotate() argument 105 rot *= (float)(java.lang.Math.PI / 180.0f); in loadRotate() 106 c = (float)java.lang.Math.cos(rot); in loadRotate() 107 s = (float)java.lang.Math.sin(rot); in loadRotate() 163 public void rotate(float rot) { in rotate() argument 165 tmp.loadRotate(rot); in rotate()
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D | Matrix4f.java | 151 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() argument 160 rot *= (float)(java.lang.Math.PI / 180.0f); in loadRotate() 161 c = (float)java.lang.Math.cos(rot); in loadRotate() 162 s = (float)java.lang.Math.sin(rot); in loadRotate() 370 public void rotate(float rot, float x, float y, float z) { in rotate() argument 372 tmp.loadRotate(rot, x, y, z); in rotate()
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
D | Matrix3f.java | 116 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() argument 118 rot *= (float)(java.lang.Math.PI / 180.0f); in loadRotate() 119 c = (float)java.lang.Math.cos(rot); in loadRotate() 120 s = (float)java.lang.Math.sin(rot); in loadRotate() 152 public void loadRotate(float rot) { in loadRotate() argument 155 rot *= (float)(java.lang.Math.PI / 180.0f); in loadRotate() 156 c = (float)java.lang.Math.cos(rot); in loadRotate() 157 s = (float)java.lang.Math.sin(rot); in loadRotate() 247 public void rotate(float rot, float x, float y, float z) { in rotate() argument 249 tmp.loadRotate(rot, x, y, z); in rotate() [all …]
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D | Matrix2f.java | 106 public void loadRotate(float rot) { in loadRotate() argument 108 rot *= (float)(java.lang.Math.PI / 180.0f); in loadRotate() 109 c = (float)java.lang.Math.cos(rot); in loadRotate() 110 s = (float)java.lang.Math.sin(rot); in loadRotate() 166 public void rotate(float rot) { in rotate() argument 168 tmp.loadRotate(rot); in rotate()
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D | Matrix4f.java | 152 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() argument 161 rot *= (float)(java.lang.Math.PI / 180.0f); in loadRotate() 162 c = (float)java.lang.Math.cos(rot); in loadRotate() 163 s = (float)java.lang.Math.sin(rot); in loadRotate() 371 public void rotate(float rot, float x, float y, float z) { in rotate() argument 373 tmp.loadRotate(rot, x, y, z); in rotate()
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/frameworks/rs/cpu_ref/ |
D | rsCpuRuntimeMath.cpp | 58 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixLoadRotate() argument 59 m->loadRotate(rot, x, y, z); in SC_MatrixLoadRotate() 67 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixRotate() argument 68 m->rotate(rot, x, y, z); in SC_MatrixRotate() 165 float rot, float x, float y, float z) { in rsMatrixLoadRotate() argument 166 SC_MatrixLoadRotate((Matrix4x4 *) m, rot, x, y, z); in rsMatrixLoadRotate() 176 void __attribute__((overloadable)) rsMatrixRotate(rs_matrix4x4 *m, float rot, in rsMatrixRotate() argument 178 SC_MatrixRotate((Matrix4x4 *) m, rot, x, y, z); in rsMatrixRotate()
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/frameworks/rs/ |
D | rsMatrix4x4.h | 42 void loadRotate(float rot, float x, float y, float z); 64 void rotate(float rot, float x, float y, float z) { in rotate() 66 tmp.loadRotate(rot, x, y, z); in rotate()
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D | rsMatrix4x4.cpp | 200 void Matrix4x4::loadRotate(float rot, float x, float y, float z) { in loadRotate() argument 209 rot *= float(M_PI / 180.0f); in loadRotate() 210 c = cosf(rot); in loadRotate() 211 s = sinf(rot); in loadRotate()
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D | rsRuntime.h | 187 void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); 199 void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
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/frameworks/rs/api/ |
D | rs_quaternion.spec | 98 arg: float rot, "Angle to rotate by, in radians." 106 rot *= (float)(M_PI / 180.0f) * 0.5f; 107 float c = cos(rot); 108 float s = sin(rot); 153 arg: float rot, "Angle to rotate by."
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D | rs_matrix.spec | 316 arg: float rot, "How much rotation to do, in degrees." 486 arg: float rot, "How much rotation to do, in degrees."
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/frameworks/rs/scriptc/ |
D | rs_quaternion.rsh | 115 * rot: Angle to rotate by, in radians. 121 rsQuaternionLoadRotateUnit(rs_quaternion* q, float rot, float x, float y, float z) { 122 rot *= (float)(M_PI / 180.0f) * 0.5f; 123 float c = cos(rot); 124 float s = sin(rot); 169 * rot: Angle to rotate by. 175 rsQuaternionLoadRotate(rs_quaternion* q, float rot, float x, float y, float z) { 183 rsQuaternionLoadRotateUnit(q, rot, x, y, z);
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D | rs_matrix.rsh | 360 * rot: How much rotation to do, in degrees. 366 rsMatrixLoadRotate(rs_matrix4x4* m, float rot, float x, float y, float z); 509 * rot: How much rotation to do, in degrees. 515 rsMatrixRotate(rs_matrix4x4* m, float rot, float x, float y, float z);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | DessertCaseView.java | 415 final float rot = (float)irand(0, 4) * 90f; 430 ObjectAnimator.ofFloat(v, View.ROTATION, rot), 446 v.setRotation(rot);
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/frameworks/base/docs/html/guide/topics/renderscript/reference/ |
D | rs_quaternion.jd | 210 …'rs_value_types.html#android_rs:rs_quaternion'>rs_quaternion</a>* q, float rot, float x, float y, … 219 <tr><th>rot</th><td>Angle to rotate by.</td></tr> 241 …'rs_value_types.html#android_rs:rs_quaternion'>rs_quaternion</a>* q, float rot, float x, float y, … 250 <tr><th>rot</th><td>Angle to rotate by, in radians.</td></tr>
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D | rs_matrix.jd | 644 …f='rs_value_types.html#android_rs:rs_matrix4x4'>rs_matrix4x4</a>* m, float rot, float x, float y, … 653 <tr><th>rot</th><td>How much rotation to do, in degrees.</td></tr> 878 …f='rs_value_types.html#android_rs:rs_matrix4x4'>rs_matrix4x4</a>* m, float rot, float x, float y, … 887 <tr><th>rot</th><td>How much rotation to do, in degrees.</td></tr>
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
D | NavigationBarView.java | 456 final int rot = mDisplay.getRotation(); in reorient() local 460 mCurrentView = mRotatedViews[rot]; in reorient()
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/frameworks/base/services/core/java/com/android/server/wm/ |
D | WindowManagerService.java | 6097 private static void convertCropForSurfaceFlinger(Rect crop, int rot, int dw, int dh) { in convertCropForSurfaceFlinger() argument 6098 if (rot == Surface.ROTATION_90) { in convertCropForSurfaceFlinger() 6104 } else if (rot == Surface.ROTATION_180) { in convertCropForSurfaceFlinger() 6111 } else if (rot == Surface.ROTATION_270) { in convertCropForSurfaceFlinger() 6360 int rot = getDefaultDisplayContentLocked().getDisplay().getRotation(); in screenshotApplicationsInner() local 6362 if (rot == Surface.ROTATION_90 || rot == Surface.ROTATION_270) { in screenshotApplicationsInner() 6363 rot = (rot == Surface.ROTATION_90) ? Surface.ROTATION_270 : Surface.ROTATION_90; in screenshotApplicationsInner() 6368 convertCropForSurfaceFlinger(crop, rot, dw, dh); in screenshotApplicationsInner() 6389 inRotation, rot); in screenshotApplicationsInner()
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/frameworks/base/services/core/java/com/android/server/policy/ |
D | PhoneWindowManager.java | 5991 public void setUserRotationMode(int mode, int rot) { in setUserRotationMode() argument 5998 rot, in setUserRotationMode()
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