Searched refs:sTempFloats (Results 1 – 1 of 1) sorted by relevance
70 private static final float[] sTempFloats = new float[9]; field in AccessibilityController205 sTempFloats[Matrix.MSCALE_X] = windowState.mWinAnimator.mDsDx; in populateTransformationMatrixLocked()206 sTempFloats[Matrix.MSKEW_Y] = windowState.mWinAnimator.mDtDx; in populateTransformationMatrixLocked()207 sTempFloats[Matrix.MSKEW_X] = windowState.mWinAnimator.mDsDy; in populateTransformationMatrixLocked()208 sTempFloats[Matrix.MSCALE_Y] = windowState.mWinAnimator.mDtDy; in populateTransformationMatrixLocked()209 sTempFloats[Matrix.MTRANS_X] = windowState.mShownFrame.left; in populateTransformationMatrixLocked()210 sTempFloats[Matrix.MTRANS_Y] = windowState.mShownFrame.top; in populateTransformationMatrixLocked()211 sTempFloats[Matrix.MPERSP_0] = 0; in populateTransformationMatrixLocked()212 sTempFloats[Matrix.MPERSP_1] = 0; in populateTransformationMatrixLocked()213 sTempFloats[Matrix.MPERSP_2] = 1; in populateTransformationMatrixLocked()[all …]