Searched refs:shadeModel (Results 1 – 4 of 4) sorted by relevance
104 c->rasterizer.procs.shadeModel(c, GL_SMOOTH); in ogles_init_light()105 c->lighting.shadeModel = GL_SMOOTH; in ogles_init_light()640 c->lighting.shadeModel = mode; in glShadeModel()
334 GLenum shadeModel; member
262 ggl->shadeModel(ggl, GGL_FLAT); in getRasterizer()748 c->rasterizer.procs.shadeModel(c, GL_FLAT); in drawTexxOESImp()826 c->rasterizer.procs.shadeModel(c, GL_FLAT); in drawTexiOES()
1113 c->rasterizer.procs.shadeModel(c, in validate_arrays()1114 (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel); in validate_arrays()