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Searched refs:shadeModel (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/opengl/libagl/
Dlight.cpp104 c->rasterizer.procs.shadeModel(c, GL_SMOOTH); in ogles_init_light()
105 c->lighting.shadeModel = GL_SMOOTH; in ogles_init_light()
640 c->lighting.shadeModel = mode; in glShadeModel()
Dcontext.h334 GLenum shadeModel; member
Dtexture.cpp262 ggl->shadeModel(ggl, GGL_FLAT); in getRasterizer()
748 c->rasterizer.procs.shadeModel(c, GL_FLAT); in drawTexxOESImp()
826 c->rasterizer.procs.shadeModel(c, GL_FLAT); in drawTexiOES()
Darray.cpp1113 c->rasterizer.procs.shadeModel(c, in validate_arrays()
1114 (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel); in validate_arrays()