Searched refs:shaderData (Results 1 – 1 of 1) sorted by relevance
288 Allocation shaderData = Allocation.createSized(rs, Element.ALLOCATION(rs), in addShaders() local295 shaderData.copyFrom(shaderAllocs); in addShaders()296 sceneManager.mRenderLoop.set_gVertexShaders(shaderData); in addShaders()300 Allocation shaderData = Allocation.createSized(rs, Element.ALLOCATION(rs), in addShaders() local307 shaderData.copyFrom(shaderAllocs); in addShaders()308 sceneManager.mRenderLoop.set_gFragmentShaders(shaderData); in addShaders()