Searched refs:triangleVertices (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 184 FloatBuffer triangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length in run() local 186 triangleVertices.put(mTriangleVerticesData).position(0); in run() 216 triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); in run() 218 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in run() 221 triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); in run() 223 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in run()
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/frameworks/base/core/java/android/hardware/camera2/legacy/ |
D | SurfaceTextureRenderer.java | 310 FloatBuffer triangleVertices; in drawFrame() local 313 triangleVertices = mHorizontalFlipTriangleVertices; in drawFrame() 316 triangleVertices = mVerticalFlipTriangleVertices; in drawFrame() 319 triangleVertices = mBothFlipTriangleVertices; in drawFrame() 322 triangleVertices = mRegularTriangleVertices; in drawFrame() 326 triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); in drawFrame() 328 /*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in drawFrame() 333 triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); in drawFrame() 335 /*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in drawFrame()
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/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 72 static const GLfloat triangleVertices[] = { in drawTexture() local 80 triangleVertices); in drawTexture()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | ImageWallpaper.java | 525 final FloatBuffer triangleVertices = createMesh(left, top, right, bottom); in drawWallpaperWithOpenGL() local 554 triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); in drawWallpaperWithOpenGL() 556 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in drawWallpaperWithOpenGL() 558 triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); in drawWallpaperWithOpenGL() 560 TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); in drawWallpaperWithOpenGL() 582 final FloatBuffer triangleVertices = ByteBuffer.allocateDirect(bytes).order( in createMesh() local 584 triangleVertices.put(verticesData).position(0); in createMesh() 585 return triangleVertices; in createMesh()
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