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/frameworks/native/opengl/libs/GLES_trace/src/
Dgltrace_eglapi.cpp126 char udsName[PROPERTY_VALUE_MAX]; in GLTrace_start() local
127 property_get("debug.egl.debug_portname", udsName, "gltrace"); in GLTrace_start()
128 clientSocket = gltrace::acceptClientConnection(udsName); in GLTrace_start()