Searched refs:velAbs (Results 1 – 1 of 1) sorted by relevance
136 float velAbs = Math.abs(velocity); in getProperties() local137 float durationSeconds = LINEAR_OUT_SLOW_IN_START_GRADIENT * diff / velAbs; in getProperties()140 } else if (velAbs >= mMinVelocityPxPerSecond) { in getProperties()145 = new VelocityInterpolator(durationSeconds, velAbs, diff); in getProperties()204 float velAbs = Math.abs(velocity); in getDismissingProperties() local205 float y2 = calculateLinearOutFasterInY2(velAbs); in getDismissingProperties()209 float durationSeconds = startGradient * diff / velAbs; in getDismissingProperties()212 } else if (velAbs >= mMinVelocityPxPerSecond) { in getDismissingProperties()218 = new VelocityInterpolator(durationSeconds, velAbs, diff); in getDismissingProperties()